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See Denmark branding and key art project hero image

See Denmark

A playful channel identity with just enough weirdness

A full channel identity and motion system for See Denmark, built to feel young, confident and entertaining without trying too hard. I developed the concept, visual language and motion world around bold typography, surreal 3D imagery and a dry sense of humour, then made sure it could behave consistently everywhere from on-air graphics to outdoor and digital formats.

Client See Denmark | Viaplay Group
Role Concept, Design, Animation
Year 2020
Category Branding & Key Art

Brief

See Denmark wanted more than a cosmetic refresh. The channel needed a clearer personality and a visual identity that could make it a natural choice for relaxed entertainment, whether that meant football, a Simpsons rerun or a late-night movie.

The brief was deliberately open: create something bold, inviting and recognisable that felt part of the wider Viaplay family, but still unmistakably See. I had a lot of creative freedom, which is always excellent right up until the blank page starts staring back.

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The Challenge

The existing audience skewed male, while the new identity needed to open the channel up to a broader audience without pushing existing viewers away. The tone had to sit in a fairly narrow sweet spot: youthful but not childish, funny but not goofy, polished but not overly serious.

It also had to work as a real broadcast system, not just a nice moodboard. The same idea needed to survive tiny corner bugs, promos, idents, social assets and large-format outdoor applications without losing its personality.

Execution

I started with tone rather than decoration. I wanted the channel to feel like a clever friend who genuinely enjoys entertainment and occasionally says something slightly odd.

That led to a visual world of unexpected object combinations, surreal 3D moments and bold typography. Ideas included popcorn appearing from places it probably should not, and a black cat with logo-shaped eyes. I designed the logo within the Viaplay brand family, then developed idents, on-air graphics and supporting assets in Maya and After Effects.

The system was intentionally simple underneath the humour: clear hierarchy, recognisable shapes and repeatable motion principles, with the stranger ideas layered on top.

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Stills & Styleframes

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Results

The final identity gave See a clearer, more distinctive personality while staying flexible enough for everyday broadcast use. It was rolled out across on-air, digital and social applications, with the same visual language holding together across very different formats.

Most importantly, the channel felt more like entertainment itself: polished, approachable and slightly unpredictable.

Personal Reflection

This was one of those projects where being a little strange was genuinely useful. I enjoyed finding the line between a disciplined brand system and ideas that felt playful enough to surprise people.

If I had another round with it, I would probably push the world further with seasonal idents and recurring characters. The black cat deserved a career of its own.

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